Gamify your next e-learning course with interactive scratch cards!
Here’s an example that combines a drag over, custom states, and variables to count the number of times the coin is dragged over the scratch area.
Each time the learner drags the coin across a scratch area, the object displays a more transparent version until it eventually reveals the hidden icon.
Share Your E-Learning Scratch-Off Cards Examples!
You can share your own scratch card interaction in this e-learning challenge. We'll feature your work in the challenge recap.